This is a third person point and click game. The Main Menu has new game, save game, load game, options, credits and quit. The Options Menu has graphics controls, sound controls,game controls, standard settings, quit and save . In saved game, enter the name saved game and then press enter. There are unlimited save game slots.
The main menu is accessed by clicking on logo icon at top right of the screen. Double click the exits to move between locations faster. Pressing Tab will show all the hotspots/exits during gameplay. Inventory is at the bottom of the game screen. Right click an item and it will be identified or check what else is contained in that item.
1993 Biddeforde Maine
Photo Shop basement
>>open the wall mounted fuse box directly in front of you
>>click on the second from left fuse slot
>>click on the broken fuse to remove
>>back out of screen
>>click on the dark wooden pallet below fuse box
>>look on the now revealed top shelf to get box of fuses
>>take the photo developer from bottom shelf
>>take a good look around the rest of the cellar
>>reopen fuse box
>>in inventory right click on box of fuses
>>in inventory click on fuse and insert in fuse holder of fuse box
>>click on the small yellow lever bottom right of fuse box
>>go upstairs
cutscene/ meet Fuller
>>take advertising board and place in front of shop
cutscene/ meet Angelina
Post office/ Souvenir shop
>>go straight forward on road to harbour promenade
>>enter post office/ souvenir shop
>>try to talk to Rosie behind counter but she tells you to wait your turn
>>exit the post office
>>click on the red convertibles boot
>>re-enter post office you can now talk to Rosie
>>she gives you package
>>talk to Rosie again ask about Angelina, Rosie
>>take a look around the shop esp the blank collection notes on counter
>>exit post office go right to side street
>>click in the foreground to take you to the town square
>>go far right to Biba’s diner
>>enter
if you now check the postcard of Biddeford in inventory you will notice that the post office and Biba’s diner have now become hotspots. This will happen after the first visit to a location or will be prompted by a conversation
Biba’s diner
>>talk to Mrs Biba from behind the counter
cutscene/ dialog
>>take a slice of bread from the bread basket on the counter
>>take the bottle of vinegar from beside the bread basket
>>go to exit the diner and you get stopped by the Doctor sitting at the table
cutscene/ dialog
>>open the postcard from Biddeford in inventory by right clicking and jump to photo shop
cutscene/ dialog
>>go left of Fuller and see two doors
>>enter door to back room
>>click on phone on desk
cutscene/ dialog
Darren’s Mother’s home
>>click on phone to call ambulance
cutscene/ dialog
>>open Mother’s handbag on chair to get insurance card
>>take pill dispenser from coffee table
>>go to bathroom
>>click on bathroom cabinet to take medicines
>>exit bathroom and enter bedroom on left
>>click on bureau
>>click on drawers beside bed
>>open bottom drawer and find Mother’s address book
>>look at pot plant on window sill
>>move pot plant to get key to address book
>>go back into living room
>>in inventory combine key with address book
>>read address book
>>use phone on desk to call Dr Wakefield
cutscene/ dialog
>> exit house go to hospital
Hospital
>>enter hospital
cutscene/ dialog
>>take stethoscope from bed
>> open bedside cabinet and take bottle of laxatives
>>exit to waiting area
>>talk to receptionist ask about Mother, Stranger, Dr Newhouse and insurance card
>>use postcard to jump to Darren’s Mother’s house
Darren’s Mother’s house
>>enter the bedroom
>>look at the bureau
>>arrange picture puzzle to open bureau
>>take small wooden casket and bank transfer book
>>back out of screen
>>jump to hospital
Hospital
>>in inventory right click on bank transfer book. Find letter enclosed in book
>>show Mother’s bank transfer book to receptionist
>>jump to photo shop
Photo Shop
>>use the stethoscope on the front door
>>go down the side of the shop to the backyard
>>take the tow rope from the car bonnet
>>take fishing line from tool shed
>>look at bucket left of door
>>take handle of bucket
>>in inventory combine handle and fishing line to get fishing line with hook
>>use fishing line with hook on pivoting window above door
>>open door
cutscene/ dialog
>>go back up alleyway to front of shop
>>enter photo shop
>>check camera on tripod. Films gone
>>enter door to back room
>>take ball pen from pen holder on desk
>>exit photo shop
>>enter junk shop next door
Eddie’s Junk Shop
>>talk to Eddie ask about Fuller, Eddie, Biddeford, hospital and Mother
>>look at wire cutters hanging on front of counter. Buy
>>look at radio on counter
>>talk to Eddie about blindness, coin
>>look at coin catalogue on counter to identify the coin
>>go to post office
Post Office
>>look at travel guides beside door and find info on Willow Creek
>>go talk to Rosie about Mrs Biba, Fuller, Dr Newhouse, tourist shop, Eddie, photo paper and lastly the package for Darren
>>when Rosie is looking for Darrens package take a blank collection card from the counter.
>>exit post office.
>>in inventory combine pen with blank collection card
>>re-enter post office
>>give Rosie the collection card – she needs mailman’s signature
>>go to hospital
Hospital
>>enter Mother’s ward
>>check the get well cards
>>take the greeting card from mailman
>>in inventory combine greeting card with collection card
>>in reception area take magazines from side table
Post Office
>>talk to Rosie ask for photo paper
Photo Shop
>>go down to the cellar
>>click on secret door
cutscene/ dialog
Post Ofiice
>>talk to Rosie about the customer
>>talk to customer about herself, Fuller, magazines
>>exit Post Office
>>go left of shop and take metal bar on ground by railing
>>go to photo shop. See Fuller leaving
Photo Shop
>>go down side of shop to backyard
>>enter through back door
>>go to safe in the office area
>>use stethoscope on safe
timed puzzle. Use the left and right click mouse buttons to move the dial clockwise and anti clockwise
clockwise 90, anticlockwise 50, clockwise 70, anticlockwise 20, and then click on 20 again
>>open safe
>>take film cartridge
>>go into main part of shop and behind curtain on left to dark room
develop pictures
take bottle of distilled water from floor beside large cupboard
take the bottle of fixer from the back of the worktop beside the enlarger
look at the developer dish
go to put the developer fluid into developer dish and Darren will turn out light
put the roll of film into the developer container
put distilled water into water dish
put distilled water into developers dish
put developer fluid into developer dish
put developer fluid into developer container
click on developer container to pour out fluid
put fixer into developer container
take developer container to get developed film
put developed film into enlarger
in inventory right click on packet of photo paper to open
place sheets of photo paper under enlarger
click on enlarger (I left for 5 secs on the timer)
place exposed picture in developer dish( theres no timer so wait until Angelinas image becomes clear)
place exposed picture in water dish
Darren will comment if its good enough – you’ll have unlimited attempts. Trial and error
after the second good picture Darren will finish the others
cutscene/ dialog Mrs Biba
Darren’s Mothers house
>>go into the kitchen area
>>take kettle
>>use kettle on sink
>>place kettle on stove
>>turn on stove
>>use envelope on steaming kettle
>>open cabinet under sink
>>take bowl
>>go back to the photo shop and post Mrs Biba’s envelope in the letter box
Hotel
>>enter hotel
>>talk to the porter about Mother, poker game, and hotel
>>go upstairs to Angelina’s room
cutscene/ dialog
>>talk to porter about Angelina, Stranger, Poker game
>>leave hotel. Darren takes note of things he needs to develop new film
Eddie’s junk shop
>>give Eddie his cane
>>ask Eddie for slide projector
Biba’s diner
>>enter diner
>>talk to Mrs Biba about Fuller, Fullers letter
>>exit diner
>>take red light from string of lights on diner
Photo shop
>>go into back yard
>>look at dogs cage and take dogs water bowl
that should be everything we need to develop the photos but first we need to make another couple of calls
Hospital
>>go into Mother’s ward
>>talk to Doctor about Mrs Biba, Fuller, Biddeford, and Mother
Post Office
>>talk to woman looking out over the water
>>enter the post office
>>talk to Rosie about Carrie
Darren’s Mother’s house
>>enter bathroom
Darren will process the film
cutscene/ dialog
Darren has vision
CHAPTER II
Darren’s Mother’s house
cutscene/ dialog with police
>>exit door. You’re in police station
cutscene/dialog
photofit
cutscene/ dialog
>>exit police station
>>go to photo shop
Photo shop
>>go into backyard
>>attach tow rope to window grille (and basement grille)
>>use the metal bar on rope loop
>>enter basement
>>go through shop into Fullers office area
>>look at map on wall
Arizona, Hawaii, E……, ?, Europe
>>go into dark room look at floor marking
Darren has vision
>>go back down to basement
>>look at the images on the large drop down screen by pulling the ropes to the left
rope 1 – Hawaii
rope 2 – Europe
rope 3 – China
rope 4 – Arizona
rope 5 – Egypt
so put them in order of Fullers world tour assuming the missing ones
>>pull ropes 4, 1, 5, 3, 2
secret door now exposed but needs a code
Hospital
>>talk to receptionist about Mother, Stranger, Fuller, Carrie
>>go into Mothers ward
>>pull the plug of the monitor from the wall socket
>>go back into reception
>>take delivery note from corner of reception’s counter
>>get bottle of soda from machine
>>talk to security guard at mortuary
Post Office
>>take empty box from beside floor display
Hospital
>>talk to security guard again. Need pass
>>talk to receptionist about guard, ID card, mortuary
Biba’s Diner
>>enter
>>speak to Dr Newhouse about Mother, photofit, dead Fuller, mortuary, police, ID card, security guard
>>talk to Mrs Biba about Mrs Biba, photofit, blue eye, dead Fuller, Carrie, blackmail, coffee
>>click the coffee on the doctor
cutscene
>>take the ID card from the doctors white coat
Hospital
>>talk to the security guard at mortuary
Mortuary
>>look at the clipboards on noticeboard
go through each of the clipboards to determine Fullers – bottom left
>>look at the boxes below the clipboards
>>take Fullers keys from his box
>>back out of screen
>>take the syringe from the bottom shelf of trolley
>>go to Fullers corpse on trolley. Look
>>exit mortuary
Photo shop
>>go into backyard and enter basement
>>go up to the office area
>>look close at cuckoo clock beside back door
>>use Fullers keys on hexagonal hole in bottom right hand corner of clock
>>right click on carton to get 4 transparencies
>>go into main shop area
>>click the 4 transparencies on the light box on counter
>> arrange the four transparencies on top of each other to reveal number. Right click on the transparencies to rotate.
>>go down to basement
>>click on secret door
>>input 2,4,8,2 on keypad and click on enter button
>>check floorboards
Hospital
>>go into Mother’s ward
>>take scales from under bed
>>go to enter mortuary
>>talk to security guard
>>exit hospital
>>in inventory combine syringe with bottle of laxative
>>in inventory combine full syringe with soda bottle
>>re-enter hospital
>>give soda bottle to security guard at mortuary
>>enter mortuary
>>use scales on empty trolley/ bier in foreground
>> use scales on trolley/ bier with Fuller
cutscene/ dialog
Photoshop
>>enter through basement
>>step on the weighting scales on floor at secret door
Darren will load it with weight
>>click on door
>>input 2,4,8,2 on number pad and click on enter
>>enter secret door
Secret Room
>>take brass ball from foot of bedstead
>>try to open large red locker
>>pull back curtain far right to reveal metal plate
>>place ball on metal plate
>>now open red locker
>>take pictures of Mrs Biba
>>leave secret room
Biba’s diner
>>look in trash can at side of diner to get torn bits of paper
>>right click on bits of paper in inventory to assemble
>>go to the police station
cutscene/ dialog
Hotel
>>enter hotel
>>talk to Porter about Angelina, Mother, Stranger, dead Fuller, seagulls, weather, police
>>exit hotel
>>in inventory right click on bread slices to get breadcrumbs
>>put breadcrumbs on veranda left of hotel door to attract seagulls
>>go back into hotel when porter comes out
>>take key from behind desk
>>go to Angelina’s room
>>look at bedside lamp and find microphone
>>open ventillation grille to find transmitter
>>leave room
cutscene/ dialog
Eddies junk shop
>>talk to Eddie give him projector
>>ask about photofit, dead Fuller, transmitter, stranger
need to collect metal bar, copper wire, headphones and compass
Biba’s diner
>>use wire cutters on string of lights to get cable.
>>in inventory use wire cutter on cable to strip and get copper wire
Darren’s Mother’s house
>>take headphones from beside TV
>>look at telescope to get compass
Photoshop backyard
>>take back the metal bar used to open basement grille
Eddies junk shop
cutscene/ dialog
Outside hotel
>>get bearings =73degrees
go back to Eddies his bearings = 90degrees
Boat
>>enter lower deck
>>look at picture of El Dorado
>>look at laptop
>>look at photos on wall. Take photos
>>look at folder on desk. Take transparent foil and folder
>>open third drawer down of desk. Take key
>>look at painting on wall, click on it again to reveal safe. We need combination
>>use transparent foil on Eldorado picture
SW, S, SE, E, NE , NW
>>go back to the safe input these coordinates (use left click and then right click on alternate code wheels)
>>take ring from safe
>>take floppy disc
>>use floppy disc on laptop
>>look at seat behind Darren
>>use key on seat lock
>>go up on deck
>>open box drawer under seat with cushion
Darren will take gas can
>>go back down to lower deck
>>look close at generator
>>click on screw top to remove
>>use gasoline can on generator
>>switch on generator by clicking on switches down right hand side of generator
>>look again at laptop
cutscene
>>grab sail arm to get rid of Reginald
cutscene with Angelina
cutscene with Mrs Biba
Hospital
>>go through to ward
cutscene
Darren has vision
CHAPTER III
Willow Creek, England
Hotel
cutscene/ dialog
>>enter door to the rooms
cutscene
guest area
>>look on the round table
>>take newspaper
>>take matches from ashtray
>>look at clock on top of bookcase
>>use knife on clock to get batteries
>>go back into lobby
lobby
>>take the bottle of schnapps and knife from the table
>>talk to Murray about Angelina, Sanatorium, Willow Creek, Black Mirror, Soul Key, Angelina’s room key
>>exit hotel
Hotel grounds
>>go to pile of leaves left screen
>>put newspaper on leaves
>>use matches on leaves
>>re-enter hotel
Hotel
>>talk to Murray about fire
>>go behind counter take Angelina’s room key
>>go through doors to rooms
Angelina’s Room
>>look at the cupboard under the TV and take sleeping potion
>>look at picture of Angelina on wall
>>click on the picture again to get notes stuck to wall
>>look at water, lemons and paper on table
>>add alcohol (schnapps) from inventory to water
>>click on bed to get thread
>>put thread in the glass of water/ alcohol
>>use matches to light thread
>>hold notes found behind Angelina’s picture over glass to reveal message
>>right click on message in inventory to read
>>go back into lobby
>>take postcard from stand
>>exit hotel go to Willow Creek
Willow Creek
cutscene/ dialog meet Miss Valley
>>ask Miss Valley about Sanatorium, Willow Creek, Black Mirror, Museum, the Order
>>enter Museum
Museum
>>talk to Bobby ask about Museum, Bobby, Tom
>>look at broken display cabinet far left
>>look at bubble dispenser on counter
>>ask Bobby about broken display cabinet, black ball, bubble dispenser, chilli
>>go further into museum by going far right
>>look at book in display cabinet
>>look at large cupboard behind display cabinet
>>take a look at everything else in the museum
>>talk to tourists about Willow Creek
>>go into back of museum
>>look at everything , notice pivoting window
>>leave museum
>>cross over the foot bridge
>>enter fair
Fair
>>talk to Tom on the chilli stand about Willow Creek, Miss Valley, Museum, Bobby, Tom, Chilli, Black ball, Fair, Pub
>>go back to museum
Museum
>>give Bobby the chilli
>>talk to Bobby about bubble mixture
>>take bottle of bubble mixture from counter
>>go to large brown cupboard
>>click on cupboard. Darren will put liquid soap into bubble mixture
>>exit museum
>>cross foot bridge and go onto small pier
>>click on rope on post
>>click on rope again to pull up a full bucket
>>click bottle of bubble mixture on bucket
>>cross footbridge and go back to museum
>>give Bobby the bubble mixture
>>click on Bobby’s jacket to get key for the display case
>>use key on display case containing book
cutscene/ dialog
>>go to hotel
Hotel
cutscene/ dialog Miss Valley then Murray
>>re-enter lobby
>>pour sleeping potion into Murray’s cup of tea
>>exit hotel go to Willow Creek
Pub
>>enter pub
>>talk to tourist about Black Mirror, Samuel’s ghost
>>talk to Tom keep buying him beer until he gives you lock picking tool
>>leave pub go back to the hotel
Hotel
>>enter hotel
>>use lock picking tools on lock boxes behind counter
locking pins puzzle – manipulate the wire to get the pins to drop below the line
>>read Angelina’s letter
>>go through doors to rooms
>>look at bookshelf in guest waiting room
>>go into Angelina’s room
>>look at bed
>>look at bed again
>>click on bed to move it
>>look at round metal cover on floorboards
>>see central ring of numbers with four outer rings showing animal heads
>>check Angelina’s letter again
GFJ/62/17/1/25
>>check contents page of book
62= Queen Bee
17=White Snake
1 = Frog King
25 = seven Ravens
>>look close at metal cover on floorboards
align the right image with number (I only had to turn the top ring once and the right ring once to have the right combination)
>>try to enter hole in floorboards
>>go back out to hotel lobby
cutscene
>>take a soul key from the souvenir box on counter
>>combine batteries with soul key
>>go back into Angelina’s room
>>now enter hole in floorboards
Sewers
[ you might want to save here]
>>cross planks and then “go round the corner” (to the left)
>>go to the right and take the iron bar at the top of the steps
>>go left, “back that way”, and back right
>>use metal bar on grate (find something to prop up grate)
>>”to the tunnel”, back left, backwards, take wooden beam propped against wall
>>forwards, look at hole in wall. Rat.
>>back, back right
>>use wooden beam on open grate
>>enter through grate
>>back left, right, right
>>look at large pipe. Darren takes piece of cloth
cutscene
>>enter pipe
Dark Tank Room
hover your cursor over the screen to find:
metal door, a bucket with oil, hose, metal tube (take) , broken soul key, cloth (take old rag) and the pipe you slid down
>>use old rag in bucket of oil
>>put oil soaked rag in metal tube = home made torch
>>use match on home made torch
>>look at metal door
>>remove metal bar jamming door
>>look at switch box
>>look at cable under switch box
>>click on cable
>>click on switch box
>>go through metal door
cutscene
Side Cell
>>take screwdriver from cell bed
>>take igniter hanging from shelf
>>take large chain from shelf
>>take aluminium dish from table
>>look at bars of grate (this side of cell door)
>>use knife on bars of grate to collect rust
>>use igniter to light camping stove
>>in inventory use knife on aluminium dish resulting in welding powder
>>put the welding powder on cell door
>>light the sparkler on the camping stove
>>use burning sparkler on cell door
>>open cell door enter main area
Main Area
>>open blood soaked locker
>>look at Reginald
>>Darren takes a bit of torn paper
>>look again at Reginald to get insulation tape
>>open locker on right with picture of girl on
>>click on locker with box to get fuse box
>>open locker on left to get dynamite
>>take large yellow hose from floor
>>take box from shelf right of the three levers to get magnesium flares
>>take rubber dinghy from bottom shelf
>>go far left into room
>>look at table of junk to the right of large double metal doors
>>click on junk to see detonating device
>>click on large double metal doors
>>click on hatch to open
>>enter hatch
>>look at second hatch – its stuck
>>put dynamite on second hatch
>>connect fuse cable to dynamite
>>go back up to main area
>>connect fuse cable to detonating device
>>click on detonating device
>>go back down hatch – dynamite didn’t open hatch
>>click on overhanging broken girder
>>go back into main area and get more dynamite and another fuse cable
>>go back down hatch
>>attach dynamite to overhanging broken girder
>>attach fuse cable to dynamite
>>go back into main area
>>attach fuse cable to detonating device
>>click on detonating device
>>go back down the hatch
>>in inventory connect dinghy and chain
>>use rubber dinghy with chain on fallen concrete block
>>click on dinghy
>>enter second hatch
>>walk to left and look up at the grate
>>climb back up the ladder and further up into main area
we need to get into tank room
>>go to the three levers
>>pull the lever on left
>>go through side cell into tank room
>>take large water hose
>>in inventory combine the two yellow hoses
>>connect long hose to outlet on tank on left
>>go back down through 1st hatch
>>place hose on second hatch
>>take gloves (and wrench) at base of ladder
>>climb into second hatch
>>see the two cables hanging by ladder
>>in inventory combine gloves and insulating tape
>>use insulated gloves on cables
>>go back up into tank room
>>click on outlet
>>go down through both hatches
>>use wrench on grate
>>go up on platform to large metal doors. Press button left of doors to open
>>take heavy chain from nearside corner of platform
>>enter the main area and look at compressor beside lockers. Take flywheel
>>go back into mine area
>>look at small arch like crevice left of other set of metal double doors
>>attach chain to crevice
>>look at wooden wagon. A wheel is missing.
>>attach flywheel to wagon
>>click on wagon to push wagon
>>attach chain to wagon
>>take broken floorboards from beside wagon
>>click on pile of stones to load wagon
>>click on wagon
>>take plank to left of shaft
>>use plank on wagon
>>enter crevice
Orders Assembly Room
>>look at coats, banner
>>click on wooden door to leave
cutscene
vision
CHAPTER IV
House in Wales
Upstairs Room
in inventory you have the bonds tying you
>>take green bottle on floor by window. Darren puts it in sunlight
>>click on bottle again to discover it contains kerosene
>>look at pieces of glass on floor right of bottle
>>take piece of glass
>>use piece of glass on bottle
>>pick up old cloth from floor by wall unit
>>soak old rag in pool of kerosene
>>take wooden strip from floor in front of desk area of wall unit
>>take another piece of broken glass right of bottle
>>use the piece of glass on kerosene soaked rag
>>pick up burning rag with wooden strip
>>use burning wooden strip on bonds
>>look at large bale of cloth right of door
>>look at roof beam above bale of cloth
>>pick up the two available bits of rope on floor by chair
>>attach one end of the coil of rope to bale of cloth
>>attach other end of coil of rope to beam
>>click on loose end of rope
>>on the wall unit look at “strange place” below candle holder
>>click on “strange place” to open secret compartment
>>take toy car
>>on the large middle shelf beside door take wig stand
>>go far right of screen
>>look at and take clothes dummy
>>take the sheet hanging on wall behind where clothes dummy was standing
>>look at Gordon family tree
>>click on room door to exit
cutscene
>>set the clothes dummy on the chair
>>set the wig stand on the clothes dummy
>>use sheet on dummy
>>use toy car on door
cutscene
>>exit door
Downstairs Room
>>take sandwich paper from table
>>take the toy car from floor
>>go to fireplace. Take a piece of charcoal
>>look at chest in foreground
>>look at decoration on lid of chest
>>place greaseproof paper on decoration lid and use charcoal on it
>>look at piano. play the sequence of notes
>>piano plays same note three times, then two times then five times
>>look at chest again. Darren takes his stuff
>>exit door
Garden
Upper Garden
>>see small boy (Van Helsing) over to left. Talk to him ask about Castle, Toy, abductor, Summer House, Angelina
>>go down steps to garden
Summer House
>>take garden hose. Click on water tap to see that it works
>>go to back of garden
Back Garden
>>see hook on left of doorpost of Summer House
>>go further into garden
>>go left of crypt
>>pick up pulley from ground
>>enter crypt
Crypt
>>look at sarcophagus on left, the three statues and the hole in the roof
>>take the carrying slings from the floor
>>look at sarcophagus on right
>>leave crypt go back to upper garden
Upper Garden
>>talk to Van Helsing about hatchet, toy car
>>take hatchet and peg from plant near where Van Helsing’s playing
>>go to back garden
Back Garden
>>use hatchet on hook left of door of summer house
>>go towards crypt
>>use hatchet on trees right of crypt door
>>use pieces of rope on tree trunks
>>click on tree trunks to position over sarcophagus
>>attach pulley to tripod
>>attach slings to sarcophagus
>>click on pulley (sling will attach)
>>click on pulley again
>>enter sarcophagus
Sarcophagus
>>look at safe – combination lock
>>look at poster on wall
blood types – ABBAO
>>enter blood types in safe combination
>>click on open safe to discover Gordon’s blood has gone
>>take folder from broken book shelf. read
>>take plastic pipe from open book on floor
>>go back to crypt
Van Helsing tells Darren Tom’s returned
Garden
>>go back to upper garden and see Tom
>>go to back garden look at marsh
>>click hose on marsh
>>in inventory use hatchet on hose
>>enter crypt and into sarcophagus
>>use small tube on welding set
>>attach heated tube to hose ends
>>go back into garden to water tap
>>attach hose to water tap
>>go into back garden
>>put other end of hose into marsh
>>go back and turn tap on
>>go into upper garden
cutscene
>>ask Tom about Angelina, The Order
cutscene
Willow Creek
Hotel
>>read letter
>>exit hotel and go to Willow Creek
>>enter museum
Museum
>>look at display cabinet containing book
>>look at large brown cupboard
>>click again on large brown cupboard. Darren will climb in
>>look at display cabinet
>>use key in inventory to unlock cabinet
>>read book. Turn page bottom left corner. Read
>>go to Bobby’s counter take chewing gum from waste paper basket
>>go further into museum take wooden plate from sewing machine table
>>go into back of museum
>>place wooden plate on shredding machine
>>click on shredding machine to climb up
>>use chewing gum on window
>>open window and exit
cutscene
Mine/ The Order’s Assembly room
>>click on elevator to hide
cutscene
>>run into room with large metal doors
>>use metal pipe in inventory on doors
>>we need to go to tank room but its locked
>>goto the three levers to open tank room (click right lever then middle lever)
>>enter tank room
>>click on switch box to close door
>>take iron bar from below switch box
>>take yellow water hose right of door
>>in inventory combine hose and metal bar
>>throw hose and metal bar up the pipe. Darren will climb up
cutscene
Sewers
>> to the tunnel, left, left, front left, to the tunnel, back left, left, to the left, to the entrance, Angelina’s room
cutscene
Lighthouse
>>click on lighthouse
>>click on tall grass
vision
CHAPTER V
Lighthouse
>>look at entrance of lighthouse
cutscene
>>look at tree
cutscene
>>look at gravestone
cutscene
Academy Ruins
cutscene meet Ralph
>>ask Ralph about Ralph and Mr Bubby, fire, Academy, Angelina, Black Mirror
>>go right screen further into ruins
>>look at stone plinth with chessboard style top. Note the four indents/ holes
>>look in grass at base of plinth (QUEEN)
>>move the stones right of the large round decorated stone gate (PAWN)
>>go back into main area of ruins
>>talk to Ralph again about Ralph, and Mr Bubby, fire, Academy, Raven, chess pieces, Angelina, Black Mirror, Knight
>>go to the lighthouse
Lighthouse
>>take the chess KING from crevice in tower of lighthouse
>>take note from tree
>>take knife from doorway of lighthouse
>>go back to the Academy
Academy
>>use knife on bush centre of screen
>>in inventory use knife on stick
>>give the newly made flute to Ralph. Ralph gives you the KNIGHT
>>go back to the chessboard plinth
>>read note from lighthouse in inventory
King went North
Pawn to the South
the Queen ………..
the Knight ………..
we have two of the positions so place the chess pieces in the holes on the board (Queen = West, Knight = East) Darren will say he heard a quiet lock when each piece is placed in its correct slot.
>>large round gates open. Enter
>>look at rucksack on rubble
>>take Angelina’s diary. Read the note that was in the back of the diary
>>look at oil lamp from beside rucksack
>>look at stone plinth in middle of floor
>>look at large inner gate
>>exit area and go to Black Mirror
Black Mirror
>>look at gates, lock, nymphs,mailbox, look in bushes right of screen and take branch
>> try to enter small gate on right
>>use branch on gate
>>enter
cutscene
Great Hall
>>ask Bates about Black Mirror, Black car, Louis, Samuel’s ghost, the ladies, Angelina
>>ask ladies about Angelina, Bates, Black Mirror
>>exit screen
>>go through curtains to right to kitchen
Kitchen
>>talk to Sally about Angelina, Mother, Black Mirror, Louis, Lady Victoria, Lady Eleanor, Samuels ghost
>>look around the kitchen
>>take rubber boots by back door
>>take teaspoon from dresser
>>exit back door to stables
Stables
>>talk to Louis (under car) about Black Mirror, car, Lady Eleanor, Bates, Sally, Samuels ghost
>> look around area
>>take hammer from toolbox left corner of barn
>>take the ladder leaning against barn
>>re-enter house
Great Hall
>>talk to Lady Eleanor about Black Mirror, Castle in Wales, Louis, Sir Richard
>>look in Lady Eleanor’s knitting basket take thread
>>exit screen
>>go to enter curtained doorway to left (library)
>>go upstairs
Landing
>>look at painting, vase, telephone, chest of drawers.
>>check Bates’ room. Locked
>>enter bathroom
Bathroom
>>look at mirror, drawer with towels, bench, everything. Note taps are working
>>exit
>>go back downstairs
>>go into curtained doorway on left now
Library
>>look at family tree on right. Look at top right of family tree to see a name has been removed
>>back out of screen
>>look at telephone, globe, bookshelves, tea trolley
>>exit library
Great Hall
>>ask Lady Victoria about Sally
>>look close at large globe in centre of Great Hall
>>click on stone slab
>>look at barrier around globe
>>back out of screen
>>go to kitchen
Kitchen
>>talk to Sally about car, Bates
Find first piece of mosaic
>>go out to stables
>>in inventory use thread on teaspoon
>>use ladder on fountain (well)
>>click on nest. Darren will try to take piece of mosaic
>>tie spoon on thread to wooden steps of barn
>>now click on nest. 1st piece of mosaic
>>use rubber boots on mud on ground left of Darren
>>talk to Louis again ask about car, Eleanor’s offer
>>re-enter Black Mirror
Kitchen
>>go to take teapot from back of stove
>>go upstairs to bathroom
Bathroom
>>use muddy boots on bathroom floor
>>go back down to kitchen
Kitchen
>>tell Sally about dirty bathroom floor
>>take teapot
>>go into library
Library
>>place teapot on tea trolley
>>click on phone
>>exit Black Mirror and go to Willow Creek
Willow Creek
cutscene
>>use the lock picking tool on pub door
lock picking puzzle
>>take bag of tea from table by window
>>go back to Black Mirror
Black Mirror
Library
>>use bag of tea on tea trolley
>>go to kitchen
>>talk to Sally about teatime
>>go upstairs
Bathroom
>>look in bathroom mirror
>>use hammer on tiles on wall opposite mirror
>>look at note
>>go back down into Great Hall
Find second piece of mosaic
>>in Great Hall look close up at globe
>>look at pyramids on barrier. Darren will automatically push the first one in
>>click on it to raise it again
>>click on second, fourth and fifth pyramids
>>click on stone slab to open. 2nd piece of mosaic
cutscene
>>go upstairs.
>>knock on Bates’ room door
Bates’ room
>>ask Bates about locked door, lady Victoria, lady Eleanor, Bates, fire, Mother, Samuel
>>exit Bates’ room
>>enter bathroom
Bathroom
>>take mophead
>>use mophead on bath
>>turn bathtaps on
>>exit bathroom
>>knock on Bates’ door
Bates’ room
>>talk to Bates about flooded bathroom
>>go downstairs to kitchen
>>tell Sally about water damage and ask about locked doors in Great Hall
>>go back upstairs
>>enter Bates’ room
>>look at bedpost take brass key from crevice
>>look at chest of drawers in corner
>>use brass key on drawer to get documents and photo
>>read documents to get Aide Memoire
Portrait of Sir Egmont
The builders older sister
Bates’ first name
The Nymphs
>>look at jewellery box on top of chest of drawers
>>exit Bates’ room
>>look at picture of nymphs above telephone (18)
>>go to library
Library
>>talk to lady Victoria about locked door, Sir Egmont, Bates’ christian names, builder.
Solve Aide Memoire
Builder’s older sister
>>go to family tree in library
>>Lady Victoria said Sir Frederic Arthur Gordon
>>Click on Frederics name to learn he had four sisters the eldest named ROSE
Nymphs
>>go outside and to the main gate of Black Mirror
>>they each have numbers engraved on base 20,19,1 and 18 from the Nymph picture upstairs
>>Darren deducts STAR
Bates’ first name
>>while outside open mailbox
>>take letter addressed to Bates
>>in inventory open letter
>>Bates first names Edward Bartholemew
>>go back into the house and into library
>>talk to Lady Victoria about Bates’ first name
>>Lady Victoria deducts KNIFE
>>talk to Lady Eleanor about locked door, Sir Egmont
Portrait of Sir Egmont
>>go to kitchen ask Sally about Sir Egmont
>>go upstairs to landing
>>use phone
>>go to Great Hall
>>talk to Bates about speeding ticket
>>go back upstairs and use phone again
>>go back down to kitchen
>>talk to Sally about speeding ticket
>>Sir Egmont is a chacter on cereal packet with a medal on his chest . CROSS
>>go back to Bates’ room
Bates’ room
>>look close up at jewellery box on chest of drawers.
>>turn the dials to rose, star, knife and cross
>>get large key and medallion
>>exit Bates’ room and go to Great Hall
>>use key on locked secret door on left
cutscene
Locked Wing
>>look at large mirror opposite
>>look on the floor in front of the covered picture to the right
>>take small wooden disc
>>exit locked wing and leave Black Mirror
(at main gate click to go to Willow Creek to take you to the Academy)
Academy
>>talk to Ralph about wooden disc
>>in inventory use animal head tile with Ralphs sliding puzzle
manouvre the sliding tiles in accordance to what it says down the side and along the top leaving the very bottom right hand slot empty
>>go back to Black Mirror and into locked wing
Locked Wing
>>use marble in wall mirror
>>click on mirror several times to get to play ball puzzle
I wasnt able to get a screenshot for the solution as the ball and rings were constantly moving, but how I solved it :
release the ball by pushing button bottom left. Click on the wheels around the side starting from left (above release button) moving clockwise to bottom right to guide the ball into the centre
>>enter wall mirror
Secret Room
cutscene
>>open drawer of dressing table. 3rd piece of mosaic
>>click on music box
cutscene
CHAPTER VI
cutscene
>>ask about Samuel, Angelina, Black Mirror, member of the Order, Bates and Victoria, Angelina’s death, Darren
cutscene
>>go to the stables
>>talk to Louis about plane tickets
>>go back into house and up into bathroom
Bathroom
find Sally
>>click on Sally until Darren thinks she’s pointing at something
>>back out of screen
>>close bathroom window
>>turn the bathtaps on
>>look again at Sally
>>look at tiles above Sally’s finger
>>go to leave bathroom
>>open top drawer to left take towel
>>put towel in bath
>>leave bathroom
cutscene
FINALE
Academy
>>ask Angelina about Angelina, stranger, Angelina’s death, Black Mirror
>>use the three mosaic tiles on the stone plinth centre of floor
>>take the oil lamp from rubblu left of stone plinth
>>take the lit candle from the wall sconce
>>light the oil lamp with the lit candle
cutscene
>>pick up the note from the floor on the right in front of iron gate
[SAVE HERE]
>>talk to Angelina about gate and stone slabs
>>check the note in inventory
there are two segments with doorways . The second slab on left opens the stone door on the left
and the third slab on the right opens the stone door on the right.
>>talk to Angelina and get Cathrin to stand on the stone slab to open left door
>>enter left annex
Left Annex
>>read the four panels of text and solve the rhymes
1=snowdrop
2=flame
3=windmill
4=snow
look at the mechanism in the middle of the two centre columns. The wheel at the top (flame) moves the wheel to the left (snowdrop). Line these up first then turn the bottom wheel to snowflake and the right wheel, which aren’t connected, to windmill.
>>take the three staffs from the stone compartments
>>go back out to the area with the stone slabs
Stone Slabs
>>going clockwise from left to right place the yellow staff in the first slab, Catherin is already standing on the second, the green staff on the fourth and the blue staff on the eighth slab.
>>talk to Angelina and get Cathrin to move to stand on slab to open right door
Right Annex
>>look at description panel left of door
we need to drop the stone weight trap. Look at the symbols on the third rope from the left of the doorway. Align these symbols on the description panel and select wether they appear in the right or left column with the switches
>>go back down to the slab room
>>take partial knife from floor in front of slab third from left
>>go back into the right annex
>>cut the third rope left of doorway
Stone slabs
>>talk to Angelina ask her to get Louis to stand on slab
cutscene
Demonic gate opens
>>look at holder right of demonic gate
cutscene
>>go to leave
cutscene
>>re-enter Demonic gate
cutscene
********************
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How to get copper wire ? I use wire cutters on a cable of lights in front of the diner but nothing happens.
use the wire cutters on the same bit of cable in inventory to strip it = copper wire.
good luck if theres anyhing else you need just ask here
Can anyone tell me how to exit the acadamy to go to black mirror I have no obvious exits although I have gone through the lighthouse scenario to try. I have achieved everything in the area but nothing as is detailed in the walkthrough – think my copy may have a bug??
hmm….at the lighthouse screen is there an option to exit left screen ?
Your guide is excellent, however the game itself was just bad. The ending was so horrible. I’ve heard a few things about the first game’s ending so maybe it’s the company’s running gag to have an ending that explains nothing.
thank you
yes the ending wasnt really in keeping with the rest of the game I thought but Black Mirror III is on its way so I wonder what’ll happen next