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Dracula 2 The Last Sanctuary walkthrough

Posted by admin On November - 17 - 2009

This a point and click first person game.  The main menu is accessed by the ESC key. The main menu has selection for new game, load, save and quit.
The inventory is accessed by right mouse click. The items collected are placed in a circle. Select one by clicking on it in the small circle.Drag items from the outer circle ontoitems in the inner one to combine
There are 8 saved game slots that can be overwritten. press spacebar to skip cinematics
F=forward,L= left, R=right

CARFAX:

> take a look around the garden.
> notice a large metal box to your left. You can’t do anything with this yet
> To the left of the front door see a sunken stone pool
> Go into the pool, turn and take a round knob from the center of the tile.
> Exit pool
> Go left twice or right of the house’s front door.
> look left at tree take oil can from base of tree.
> Go to the wall through the bushes.
> click on bushes against wall to reveal another knob .take knob
> Enter house. Use key in inventory on door
> go upstairs
> it’s a bit dark but turn right. There’s only one room to enter
> Go forward to the tall set of drawers.
> click on the film can labelled Styx.
> take a token, notched paper, and box of matches.
> Look up at picture on wall.
> Click on it.hear about Carfax, click on it again to turn the picture over and take the note
> Turn right and open the chest. Take telescope and candlestick.
> Turn right again and go to desk.
> Open drawer to the right side take the compass, mechanism,red book and candle.
> Read the book in inventory.
> Turn right of door and go behind the screen.
> Put the candlestick on the table
> in inventory combine matches with candle.
> Place the lit candle on the candlestick.
> take the key from the wall
> Come from behind screen and open door on left with key
> Enter that room and see Pibody.
> In inventory combine bullets with gun
> [SAVE GAME]
> look close at Pibody’s jacket pocket
> click on tag to reveal key. Take key
> oh no ! bat creature
> turn and use the gun in inventory to shoot lock of door.
> Open the door go forward once into the room
> turn around and click on the dresser to the left of the door
> Pick up chair in front of fireplace and put it below the boarded up circular window.
> Look closer in the fireplace. Take another knob and the poker.
> climb chair to window and use the poker to remove boards from the window.
> Go to the far side of the room and pick up the large free standing mirror.
> Place it in the middle of the room
> slide the dresser away from the door. That gets rid of the first bat creature
> Pick up the second mirror and exit the room.
> go through room see another bat creature
> [SAVE GAME]
> Go forward once into third room, look down and place the mirror there. second creature defeated
> Go out onto the landing
> turn left and go to the end of the balcony click on the chandelier
> downstairs go toward boarded up area left of stairs
> Use poker on boards
> Enter basement
> look at the crates along the right wall.
> Click on the middle crate and take wire cutters. Slide it back
and take another knob from wall.
> Go back up into main house and outside through front door.
> go to large metal box.
> look close up of the lid on top.
> Cut the chain with the wire cutters.
> Use the oil can on the hinge at top of the screen.
> open the wire screen.
> Put the note from the picture of Carfax on top of the box.
> Use oil on the note to reveal pictures of the knobs and triangular signs
> Place the corresponding knob next to the picture.
> look close up to the wheels with the triangles below knobs and move the wheel to correspond with the triangle shape from the note.
> exit screen
> look further down on the metal box and turn round handle
> The pool will fill with water.
> Go back to the basement and open the door on the left
> Go down the sewer all turn left continue to a dead end.
> Turn left climb the ladder and click on the manhole.
> You are at Seward’s Asylum.
> Knock on the door
> go into his office through the door left of desk.
> Talk with Seward about the ring and matches
> Seward gives you a key
> In the foyer outside his office go behind the desk and use key on door
> enter sewer.

SEWER TO HIGHGATE:

> Enter sewer [R,F] look to your right take rope on the wall.
> [F x 3]
> see control box on left
> Turn right, look down. take wheel.
> Continue forward to a dead end and see a ladder on far wall.
> In inventory combine the wheel and rope
> Use wheel and rope on ladder
> Walk across ladder
> look down, open tool box, take wrench.
> Turn and go back down the tunnel to where you got the wheel
> Use the wrench on the pipe to take other wheel
> Go back and cross the ladder stop halfway across and look at the wall to your right.
> insert wheel
> Use the wrench to tighten it and click on it to turn the wheel.
> Continue across the ladder, turn and take ladder.
> Place the ladder in the near right corner of the pit
> climb down.
> take ladder and go forward through tunnel.
> turn right and place the ladder.
> Climb up and use gun on the latch of manhole
> Climb out

HIGHGATE

> go entrance gate.
> [R,F,R,]
> see ladder secured to wall
> look close up and use Pibody’s key on the lock. take ladder.
> [L, Fx2, R, F x2,]
> turn left to face the crypt with large statues either side.
> Use ladder to climb on top of crypt.
> Look down ,open bag  Take cross and stake.
> go back down ladder
> see Pibody use the cross on him
> Go up steps at right, go left
> Look down at Pibody and use stake on him.
> look close at Pibody and take watch and notebook.
> read notebook in inventory, click the page and listen
> exit grave and cross to ladder
> climb ladder to the top of the crypt again.
> Use your compass, and click on NW
> Use the watch until it stops at 6 o’clock
> use the telescope
> Go down to Dracula’s vault by the manhole
> look close at stone statue click on the eyes go to enter the door

DR SEWARD’S
> go around to the back of the desk
> open the top left drawer and take stethoscope.
> click on the recording machine on desk to listen
> Go to the fireplace
> turn right and look down and take wedding ring
> turn back to the fireplace and move the picture
> open the safe: on the close up of each of the four dials use the stethoscope in the lower left corner.use the cursor on either side of the dial to turn the dial stop when you hear a clunk from left to right top row numbers are 8, 3, and bottom row 4, 6,
> Open the safe and take the dragon ring. From the bag take the
green vial (anti-vampire serum) , notebook, photo negative,
recording cylinder, Hopkins’ file. Read the file and take key. Read notebook.
> Go back to the desk.
> Remove the recording cylinder from machine and put it in container on desk
> Place the cylinder from the safe on the machine and click on needle to listen.
> click on needle again when it sticks

Seward’s Asylum
> exit office forward once and enter side door
> Go down the stairs and go over to the desk.
> take sugar cube from the saucer and combine it in inventory with the matchbox. place matchbox on desk.
> a fly lands in the box, take matchbox.
> Go up to the cells
> look through the window on the 3rd door
> Open the door with the key you got from the file in the safe.
> Give him the matchbox.
> exit cell,
> turn right go to end of corridor  and enter the room
> Use the cross on Bill and again when he’s in the wheelchair
> look close up and take the key from his waist.
> Exit room and go back down to desk
> use the key to open the drawer.
> Take syringe.
> Go back up to Bill and use the syringe on his arm
> Turn around and go to the roll top desk.
> use the green vial on the distillation flask then  add the syringe of blood. put the now empty green vial under the coiled tube. The Bunsen burner has a positive sign to the right and negative sign to the left. These are used to adjust the heat .click (+) twice until the temperature reaches 35 degrees. Click (-) just the once The solution boils and pours into flask. Take anti-vampire potion.
> in inventory combine the active anti-vampire potion and the loaded gun
> go back to Hopkins cell
> talk to Hopkins . give him dragon ring and he gives you his Vampire vision glasses
> hear a phone ringing in Seward’s office upstairs
> Go to Seward’s office.
> go to front of desk and answer the phone
> go back down to Hopkins cell hes gone
> go to room where Bill was. Hes gone too
> see a trap door where Bill had been sitting >
> open trap door and enter sewer
> Go through the tunnels in the sewer. Turn right at lit
part of the tunnel
> Use Vampire vision glasses and see luminous footprints
> follow footprints to an open area.

> Go forward to control box and flip the left switch.
> Use your vampire vision glasses on Bill and shoot gun at that red mark on his shirt.
> Take the path across center of the hub
> Follow the tunnel (left fork) until you come to a dead end.
> there’s a door you can’t enter and a panel to the left of the door.
> Pull the hook top of screen .See pictures below.
> insert key mechanism from Carfax in the slot left of panel.
> Make a note of the numbers (2, _, _, 1, 3, 4) and the sign to the right of the key.
> Take key from slot.
> the  key then separates in inventory.
> Use the long thin key with the notches on the red notebook.Use vampire vision glasses and see numbers on the right side of the page. Move the notched key to the symbol that you saw on the panel. numbers now appear within the notches. (5, 1, 0, 3, 8, 2)
turn 3 pages in the book ,use the vampire vision glasses for instructions to break code .The order of numbers are 3, 5, 8, 2.
In inventory look close up at the cylinder part of the key Enter 3, 5, 8, 2 on the cylinder .combine the notched key with the cylinder and use it on the lock again. Take key .
> You can now enter door

STYX

> Enter door to Styx theatre.
> Go left once turn right and go forward
> go toward mechanical Dracula and film projector
> look close at projector and use token from Carfax on slot
> Watch the short film
> Turn left and go up steps to balcony turn right go forward to end to the organ.
> Look close at organ theres a small ledge on the right hand side place the perforated paper from Carfax there
> gassed ! wake up in bedroom
> Hopkins enters bedroom and tells you the ring is in the protection of St George at the cemetery.
> Go to the end of the bed. Look down and take gun.
> exit ‘bedroom’
> bat creature straight ahead. Use vampire vision glasses and shoot him in the red spot.
> Walk forward x 2 see vampire Seward in the lift
> Turn left and go forward. Look left and see control box with red and green lights .Open control box and turn on left hand switch
> Turn to the left take sword from stone dragon.
> Use sword on Mechanical Dracula
> Use the sword again on the cable on the wall in front of you
> Turn left from the rungs on the wall,
> go forward, look down take grappling hook and crank.
> Turn  go back and climb up the rungs on the wall one level
> Turn around and look down see a box.
> look close up at box and insert the crank in the hole
> turn the crank.
> Turn and go right to end of walkway.
> look right and see a hotspot halfway up the cable.
> Use sword on cable.
> Turn left and climb up that broken beam. enter the vent air ducts.
> Go forward, turn right use sword on the fan
> forward x 2 over the fan and go left x 2 until you come to the second vent grill. Take the key
> Turn around go back, instead of going over fan go straight ahead
to the second ventilation grill on this side.  Use the key to open grill.
> Use the grappling hook on Mechanical Dracula.
> Look at bits of the Mechanical Dracula. Open plate on chest and take tuning fork . click on his wrist and click on hand to turn it over click on wrist again. take finger key
> go forward and right into the lift. Use that finger key on the
lift controls to left
>  Turn right and go forward speak to Seward propped against the stage . He tells you of a secret passage and gives you a key for his lab at the Asylum. you give him the gun
>  Go up to the organ. Look close up  use vampire vision glasses on keys. click on the luminous one on the left .
> enter passage
> Go forward into the sewers and get into the boat.
> Go forward in the boat
> Walk around the corner and to your left is a door with another combination lock
> Use the same method as before to get the code – 8 4 6 2

CARFAX

> go towards the door to enter the house and turn right and take crates covered by cloth
> Go into the hallway of the house
> turn left put crates under stairs.
> take gardening shears, mallet, and axe from crates.
> Go back into the basement and use the axe on coffin.take wood
> Go up stairs into first room and use mallet on the desk. Take wood
> go behind screen and take candle
> Go into the next room cut curtains down with the gardening shears. Take cut cutains.
> Go downstairs.
> look at crates under the stairs. place two stacks of wood and the cut curtains into the crates
> back out of screen
> in inventory combine matches and candle
> use lit candle on crates
> Turn around and go to the door opposite
> look close at niche in wall  take key
> Use that key on the door. Enter
> Go forward and then turn to your right. turn sluice wheel.
> [SAVE GAME]
> Dive off corner of platform. Go underwater, turn left, click on crates against wall. look close and click on sluice wheel.
> pan up and then to your right to get the forward cursor.
> Go up once then turn to your right again and go towards small arched opening.
> enter
> in the sewers go forward x 3 Turn left, climb ladder to Asylum

ASYLUM
> enter asylum
> go down to the cells. To the room where Bill and the trap door was
> Turn right and use Seward’s key on the double doors
> Look down and click on curtain
> Put the photo negative from inventory on the top left hand side of the equipment
> Turn on light switch in center of back panel
> Get paper from folder leaning against back panel to the right of the switch.
> Turn on the equipment containing the photo negative.
> Click on paper in tray and read developed photo.
> see that the gauge is set to 8, the ammeter reads 7 and a #4 on
the right.
> Back out of screen and look at the work bench.
> Take and read note how to set up the Anti-Vampire system turn the note over for instructions
> Place the resistor/u-shaped object on top.
> Look close on the round panel at the centre of the resistor and
set it to 8 using the +/- icon.
> Place the electrolysis tube (looks like a syringe ) in front of the u-shaped object. Look close at needle like part of resistor and adjust it to 4 using the +/- icon.
> Place the ammeter/white square box on the middle left and the
rheostat/coiled wires at the bottom.

> Look close on the coiled wire and adjust the ammeter setting to 7
using the +/- icons.
> remove the decorative antenna from the resistor and insert the tuning fork in its place
> Close the door and take the crank on the right side of the
apparatus. Take the Anti-Vampire apparatus.
> Exit screen and go through the trap door. Enter the sewers.

SEWERS:
> Go forward, turn right and see the rats.
> Operate the Anti-Vampire system:
In inventory, use crank on Anti-Vampire System. Look close at the apparatus. Click on the bottom left square button to get rat’s reading. When you exit screen there will be a decorative antenna icon that will pick up the rats readings. When the lights on the apparatus turn green you’ve got your reading. Look close up again at apparatus.
The left gauge is now showing  7  – the frequency of the rats.           Use the knob on the right and adjust the right gauge to read 7.           Click the bottom right square box to activate. Point and click the antenna on the rats again .The rats leave.
> Go forward 2x, turn right
> Look close at panel.
> Insert the ventilation key in the bottom of the panel.
> Look close on the panel and raise the right lever.
> Turn right, cross bridge and enter.
> need to cross pit Turn around and pick up wood planks
> place planks across pit and walk over. Look up and exit via the manhole.

HIGHGATE

> Go to the main gate of the cemetery, facing the gate turn left, go forward turn right to a wall with black plaques.
> Look close at plaques.
> Click on the one by Bram Stoker thanking St. George.
> take note from Hopkins and the dragon ring.
> Read the note in inventory and see the code to enter Dracula’s secret sanctuary.
> Get rid of the three gargoyles in the red book you can see them
> 1st gargoyle:
In inventory, use the crank on Anti-Vampire System, click on the left bottom reception mode square. [L, F, L], look up at the crypt roof on left and get the frequency 6. Adjust the machine to the gargoyle’s reading. As with the rats, move the right dial to the frequency reading of 6, click on the right transmission switch. click the antenna on the gargoyle
> 2nd gargoyle
Get the apparatus ready again. Starting from the main gate, go left to the corner wall, look up to see gargoyle Get the frequency.
Adjust the machine to the gargoyle’s reading 4. Set the transmission to 4, click the transmission switch at bottom right, click antenna on gargoyle.
> 3rd gargoyle
set up the apparatus to reception mode again. Turn around corner wall gargoyle, walk forward once, look at the open crypt to your right, focus the apparatus at the head on top, Adjust the machine to the gargoyle’s reading 9 . Set the apparatus to transmit at 9 and target the last gargoyle.
> you can check in the red notebook and see they’ve all been X’d off
> Pan right and walk forward twice to Dracula’s sanctuary.
> Enter.
> Look close up at panel lock on front of tomb.
> Use Hopkins message, enter 9 – top left, 2 – top right, 8 -
bottom right, 7 – bottom left using the turn arrows.
> Click on the half moon sign (dark on the left side) at the bottom
center of the lock.

TRANSYLVANIA

MINES:

> go forward 2x pass see a locked gate.
> The vampire lock is similair to the one on Dracula’s sanctuary in Highgate but this one’s half moon at the bottom shows a dark side on the right.
> use vampire vision glasses on red book 3rd page
The letter beside the half moon with the dark side on the right is
G. On the left page the numbers after G are 9,4,2,6.Enter 9 -top left, 4 – top right, 2 – bottom right, 6- bottom
left. Click the half moon.
> Enter through gateway.
> Go forward to the end of the passage it is blocked by a huge stone Vampire face.
> look right on the floor is a covered crate. Take the spade and the
crowbar.
> Go back out and down another flight of stairs
> go to center of ‘room’ and climb the pile of stones turn and take hammer and chisel on left on top of stone.
> Go down to the table. Look close up at the drawer. Use hammer and chisel on drawer. take the cable.
> See a plate on the back of the drawer. Use the hammer and chisel on the plate.
> Pull drawer out further and take the key.
> Go forward once to the right of the table and look down on the box.
Use key on box. take the dynamite.
> go back to large stone vampire face
> put the dynamite in the mouth and attach the cable.
> Go back down to the pile of stones where you got the hammer and chisel
> go left and turn right look Use crowbar on stone take detonator
> go back to the end of the cable from the vampire face and place detonator onto it
> click on detonator
> go to exploded vampire face  Pick up the pink jewel.
> Enter the hole and go forward

PRISON:

> Read the green book .
> Turn right see chessboard on wall.
> Turn right again, see large stone face
> Place pink jewel in empty right eye slot.
> Enter passage behind chessboard.
> Go as far as you can through passage
> look at the last but one cell on left
> Enter cell through bent bars
> pan left, [F1, R]
> look down at skeleton move rib cage
> use spade on ground
> take bone
> Move forward once, look down at another skeleton.
> click on rib cage take scroll and skull
> read scroll click on arrow bottom left to turn page over.
> Turn and leave prison cell.
> in passageway pan right, [Fx4,L] enter alcove.
> Pan right go through double doors
> take lantern and crossbow from table.
> open table drawer take necklace
> Climb on top of table, take arrows from top shelf.
> Exit room
> Look down on the ground to find hotspot
> place skull on hotspot
> In inventory, combine necklace with bone put on top of skull.
> In inventory, light the lamp with matches.
> Look down slightly to the right of skull find other hotspot
> Place lit lamp on hotspot
> Enter arched doorway
> Move forward and round the corner
> look up to see bat creature
> In inventory, combine arrow , crossbow ,green bottle.
> Shoot creature
> Go down the stairs
> go forward see Lord Radu suspended over pit
> go forward to the skeleton
> look close up and open helmet.
> take jewelled medallion from his mouth.
> Move forward and exit

BORGO CEMETERY:

> Climb out of the grave
> go right and go to the back of the cemetery.
> look at the ground below the  bird statue on the crypt see candles
> use spade to dig take broken piece of St. George’s plaque.
> Pan right, move forward and look behind the headstone.
> take the gauntlet holding a cross.
> Go back to the tomb left of the cemetery gate .
> place the broken bit of plaque  on image of St George.
> Turn and stand to the right of the tomb wrapped with a chain
> Use vampire vision glasses and look toward main gate
> see light
> use gauntlet on large white cloud of light slightly to left of centre
> Enter now chainless crypt
> turn right, down stairs continue you’re now at Dracula’s castle

CASTLE:

> [Fx3]to corner door go down stairs to Dorko.
> talk to Dorko. About scroll (glitch: I had to look again at the scroll at inventory before the dialogue button for Dorko appeared)
> notice scroll has two holes.
> Give Radu’s jewelled medallion to Dorko.
> Dorko gives Harker a ring for protection
> Exit and go back to cemetery
> Climb the steps to left as if to enter castle
> look at door with vampire vision glasses
> see pentagon
> Use Dorko’s ring on the door. Enter.
> go to end of passageway and take grappling hook with rope
> exit castle but remain at top of steps
> In inventory, combine crossbow and grappling hook with rope.
> shoot it at the balcony across the cemetery.
> use rope to get over to balcony .Enter the door.

SMALL LIBRARY:

> Go forward to the end of the room.
> Open the roll top desk.
> take chessboard paper.
> Use crowbar on panel on left side of desk.
> A page opens. Look at page.
> In inventory take the scroll with the two holes and place over the page
> move it round the page noting the shapes and numbers showing through the holes.
> Turn around, move forward, pan right and look close up at panel between bookcases
> Click on panel
> click on the shapes in numerical order as shown by the holes
> take gold cross
> exit screen
> exit small library

COURTYARD:
> go back across rope only halfway and drop into the middle of the red ring.
> go forward, turn left and look close on the tomb of the Grand
Knight.
> use crowbar on tomb and take dragon medallion.
> In inventory, combine the medallion and the gold cross.
> Turn around use the vampire vision gasses and look down at the
ground.
> see a pentagram
> Use the cross with medallion on the pentagram.
> go back up to the small library

SMALL LIBRARY:

> Enter and go forward, turn right and see vampire head lock.
> Use vampire vision glasses on the mouth of the vampire and see a
pentagram.
> Use the cross with medallion on the pentagram. Enter.

CHESSBOARD ANNEX:

> Look close at chessboard
> insert the chessboard paper beneath the lettered keys.
> Open the red book
> Use vampire vision glasses on chessboard page.
> press keys F, B, H, E, A, C, G, D.  to place the chess pieces in the same position as in the red book.
> take chessboard paper

FLOOR CHESSBOARD:

> Look at the floor chessboard
> notice the colours are arranged opposite to the one on the paper. > > [SAVE GAME]
> Use the pattern on the paper to plot your path
> Starting with the furthest black square on the right
> walk across floor using the path on the paper
> when you reach the centre the floor collapses
> look at the door at the far end of the room with the telescope
> use the vampire vision gasses on the door and see another pentagram.
> Use Dorko’s ring on the pentagram
> close up to the door, use the vampire vision gasses on
pentagram.
> Use the cross with medallion on the pentagram. Exit.

CABLE CAR:

> Turn to the right, and press the button on the panel.
> Facing the cable car walk to the left side of the car,
> turn and pull the lever on wall down,
> Go back and face cable car.
> Move forward onto platform
> turn right and click on freestanding control box to open cable car doors. Enter.
> Pull the lever on the left to close the door and press the red button to start the cable car.
> Exit cable car and meet Hopkins.
> Hopkins gives Jonathan the door key to the keep.
> Go back inside the cable car and take ladder.
> Place ladder against the  back the cable car.
> Climb up, open the ceiling door and climb out.
> Look up and get on the beam.
> Crawl towards the keep’s door 1x.
> Look up on the ceiling, pan right and open the trapdoor.
> [SAVE GAME]
> Exit

ROOFTOP

> Turn right go to the far side of the roof and behind the statue
> Go to the section of roof jutting out from the rest of the roof
> see stone head of St George
> Use crowbar on stone head.
> Walk down stairs and take wooden plank lying across the steps.
> go further down and enter the tower on left.
> take the bucket from the floor on the LH side of the cannon.
> Go back up to the roof
> go right of the statue towards the cannon.
> Place plank across the hole.
> Go across plank,
> look close up at cannon
> click on the wheel of the cannon
> take cannon ball.
> cross back over the plank
> take plank
> jump down into the hole
> Turn and look down.
> take dragon pennant and bits of wood
> Climb out.
> go around to front of statue
> use bucket on snow at base of statue
> Go back down the stairs to the cannon in the tower.
> Look close up at cannon.
> see the three dialogue type squares
> put bucket on right square, cannon ball on middle square and dragon pennant on left square.
> In inventory, use matches to light the bits of wood
> put fire under cannon.
> exit tower, turn left and place the wood plank on the gap on the
walkway.
> Go back up the stairs and take the other wooden plank
> Go back down and walk across first plank you put down and put the second plank down. Step on the second plank, turn and pick up the first plank, turn around and place it on the gap. Continue until your across.
> Enter tower on left
> look close up at man and take metal strip
> exit and use key on door opposite

THE KEEP:

> Enter lift. Look close in the right corner and see small control panel
> Press the bottom red button
> put the metal strip into slot
> press top red button,
> jump out
> go forward
> Use crossbow on top of drawbridge
> walk across.
> Look and open the wooden stand in the central area
> Turn right and climb up the stairs.
> JACOB’S LADDER ROOM  Move to the left and take skull.
> Go back and down the white steps.Do not go through the arch
> look up and see the steps have symbols
> open the green book to the page with the symbols Step down on the stairs using only the slabs with those markings.From the top of the steps go down clicking only on step # 1, 3, 6, 7, 9, 10.
> you’ll hear a noise once you’ve done correctly then step through arch
> turn left and go to stone wall.
> try and take handle. Place skull on the hand. Use crowbar on top of skull and take the handle.
> exit room and go back to the central area of stairs
> enter.FIRE ROOM Turn left,pull chain. Go across drawbridge
> there are 6 dragon heads on the wall with fire flowing from their mouths
> the 6 hanging chains will close the fire outlets.
> [SAVE GAME]
> with the doorway to your back going clockwise  pull chains in order 3, 5, 2, 6, 4, 1.
> go across drawbridge and take handle from column
> Go through door to central area
> go down stairs opposite and enter
> ROOTS ROOM go to centre of room.
> go toward to the pink oval oject at the far end.
> Click on it to see handle
> Move back to the centre of room.
> Use vampire vision glasses
> in inventory combine crossbow with green bottle
> use crossbow on root that is opening and closing visor
> look left and see another root with a visor opening and closing
> use the crossbow on the visor and then on the mouth.
> look close at root
> in inventory combine syringe with green bottle
> use syringe on root
> take handle
> exit room
> Go to stand at central area.
> Open the top of stand.
> Place the three handles in the holes, this will release the 3  bottom drawers.
> open the three bottom drawers and take 3 circular metal moulds from drawers.
> take handles
> Go back to the Fire Room by taking the stairs opposite
> FIRE ROOM go to the centre and look close at the cylindrical stand
> Open the cylindrical section  and stack the moulds
> Open the round top section and see holes
> Place the handles in the holes.
> Close the lid and turn knob on the right of the round lid.
> Open the cylinder section and take new handle
> go back to the central area.
> Open top section of stand and place the fourth handle on the horizontal slots.

DRACULA’S LAST SANCTUARY:

> Turn and go down stairs to the Root Room,cross to the far side and enter door
> enter lift
> give Mina wedding ring
> place Radu’s medallion on the dragon ring on floor in front of Dracula’s throne.

Watch closing scene

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